Despite paling on comparison with the movie or music industry when it comes to media representation, the videogame industry has become a giant that generates more revenue than both of the aforementioned combined. As of today, approximately one out of four people in the world play videogames in any of its platforms or genres.
Just like society, the gaming industry exists in an evergoing state of evolution. In the past decade, videogames have been acknowledging the need for representation and inclusivity, as well as a broader variety of offers to make sure everyone can gain access to them, in one way or another.
With that being said, let’s take a look at the direction in which the videogame industry is changing.
Firstly, in line with the direction switch towards more inclusive, representative games, it’s interesting to note the changes in demographic terms. When videogames and consoles started to become a part of many of living rooms, they were conceived mostly as a kid’s thing. Millions of people from any age prove that idea wrong every singles day. Besides, even though it is common to assume that male audience is far superior in numbers than their counterparts, almost half of players worldwide are women. As society slowly progresses beyond racial and gender discrimination so should stereotypes.
Next on the list: next-gen consoles. The years leading up to the release of both Sony’s and Microsoft’s gaming stations are always full of excitement. Since their launch and up until the moment they are organically replaced by their successors, the users will witness lifelike projects like never before. Better graphics, vaster worlds, more fluid images, shorter load times… when it comes to software, what else can we ask for?
Some of the most anticipated ongoing developments are “God of War: Ragnarok”, “Elden Ring”, “Avowed” or the latest chapter of one of the most iconical series ever: “The Elder Scrolls VI”.
All things considered, it is still early to lay our eyes upon what would be the “Uncharted” or “Red Dead Redemption 2” of this freshly started generation. However, today remains a time to believe. Some of the most remarkable technology improvements will likely settle along these upcoming years, delivering products of a mindblowing quality to us. We’re talking about facial and voice recognition in order to produce more realistic in-game models, virtual and augmented reality as a way to expand gaming’s frontiers and both cloud and on-demand gaming as the new ways to consume and enjoy our favourite pieces of interactive media.
Another critical resource to keep videogames alive (not because it’s an industry that lacks users, but rather because the players as a community can convey a unique sense of “life” rarely seen before besides on regular sports) is a trend that plays the role of football, basketball or similar alternatives: esports.
Electronic Sports have been massively growing for years now, expanding their reach beyond predictions and gathering players from every country and background. A lot of the joy that comes in experiencing videogames is linked to sharing, and the feeling of inclusion and simultaneous reactions that streamings and esports tournaments bring are invaluable.
Videogames in all of their shapes or forms fulfil a crucial role in the lives of millions of people around the globe. Fortunately for the fans, it’s an industry that’s constantly seeking for improvement in narrative techniques, software and ways to deliver the product in a way that is accessible for everyone. Adding remakes, new IP’s, highly expected sequels and that game that’s thought to be the next esport hit in a mix results in a wonderful industry full of changes, options and stories for every soul.